﻿using System.Collections.Generic;
using UnityEngine;

namespace Gp.Scripts.GameLogic {
    public class DynamicSceneMark : MonoBehaviour {
        public static List<DynamicSceneMark> Marks = new();
        private void Awake() {
            Marks.Add(this);
        }

        private void OnDestroy() {
            Marks.Remove(this);
        }
    }
}